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Mobs

Mobs in Minecraft

Mobs are living, moving game entities. Generally, mobs are affected by the environment in the same ways as the player: they are subject to physics, and they can be hurt by almost all the same things that harm the player: catching on fire, falling, drowning or suffocating, and of course, being attacked with weapons.

Passive: (Mob that never attacks player)
Chicken:
File:Chicken.png 




















Chickens are passive mobs that supply feathers, raw chicken, and eggs. If killed by fire, they can drop cooked chicken instead of raw chicken.

Chickens have white feathers and wings, yellow beaks, yellow feet and red wattles. Their texture is somewhat checkered, in a similar fashion to wool. They are small enough to fit entirely within a block: 0.875 blocks tall, 0.5 blocks wide and 0.8125 blocks long.


Cow:
File:Cow.png
Cows are passive mobs that dwell in the Overworld. They are the primary source of leather, raw beef, and milk and can be farmed by the player to create an infinite source of these materials.

Cows are common to all biomes in the Overworld (except for the desert and ocean biomes) and will spawn in herds that contain 4–10 individuals. They typically spawn on opaque blocks that have a minimum of two blocks of air above them, though they will sometimes spawn trapped under jungle leaves.


Horse:
File:HorseInv.png
Horses are passivemobs that can be tamed. There are three different in-game Horse variants: Horses, Donkeys, and Mules. Zombie and Skeleton horse variants also exist, but are currently obtainable only through commands.

Horses and Donkeys spawn naturally in plains and savannas, while Mules must be created by breeding a Horse with a Donkey. Mules themselves are not capable of breeding. The variants can appear in one of several different breeds that exhibit different visual styles.


Pig: 
 File:Pig.png
Pigs are passive mobs that are the source of porkchops, a renewable source of food; they are also a mode of transportation, provided the right materials are on-hand. They are 0.875 blocks tall, 0.650 blocks wide and 1.3 blocks long.

A pig has pink skin, ears, and a big nose. Their eyes consist of one black and one white pixel. They have a short, stubbed tail and their snouts protrude from their face.


Ocelot:
File:Ocelot.png
Ocelots are passive mobs that spawn in jungle biomes. They are the second tameable mob to be introduced into Minecraft, the first being Wolves, and the third being horses. They are based on the animal with same name. When tamed, they become cats, and will change skins. Cats will follow the Player and will teleport if they are too far away.


Creepers will run away from both ocelots and cats, even if provoked by the player, making cats a great defense against a creeper ambush, although a creeper can still blow up on you and your cat if it is too close. Players can use cats to scare creepers away from entrances, key points, or even an entire perimeter of ground.


Mooshroom
File:Mooshroom.pngMooshrooms are unique forms of cows that spawn in the Mushroom biome. Mooshrooms use the same model as the cow, but have red skin (with the white patches also used by the cows), big black eyes, and are covered with red mushroom growths. A mooshroom calf does not have any mushrooms on its back. 

Mooshrooms can be sheared for 5 red mushrooms, which turns the sheared Mooshrooms into cows. Sheared Mooshrooms cannot be reverted to Mooshrooms. If killed, they drop leather and raw beef (steak if killed with fire), exactly like cows. Mooshrooms can be milked with a bucket as well, but also can be "milked" with an empty bowl to obtain mushroom stew, making them quite useful as finding mushrooms constantly is difficult.

 
Squid
File:Squid.png
Squid are 8-armed mobs that spawn in water. Squid are always passive towards the player, akin to the other passive mobs found on land. They can be found in water from levels greater than 45 and lower than 63, and they can spawn in any biome or difficulty.

Squid have 8 tentacles, blueish-teal skin and teeth that can be found underneath the head. They have two eyes which appear wall-eyed. Despite being called squid in-game, their body arrangement is closer to that of a real-world octopus.


Sheep
File:WhiteSheep.png
Sheep are passive mobs that supply wool when sheared or killed and can be dyed with any of the 16 colors before shearing to produce colored wool. They can naturally spawn with a color other than white. Killing a woolly adult sheep will drop a single block of wool, whereas shearing them yields 1-3 blocks each time. Killing a lamb gives nothing.

82% of sheep upon natural generation have white wool. Others can naturally spawn in black, gray, light gray, brown or pink wool. They have light tan skin, are wall-eyed and have a pink square on their face, which can be seen as either an open mouth or a nose. When sheared, the sheep's wool will be gone and will be seen in spots upon the sheep's back in a mottled pattern. However, this will stay white no matter what color the sheep's wool (except in Pocket Edition) is and you can see its tanned skin. Also, when sheared, ears on the head are exposed and can be seen. In the free version of Pocket Edition they can be seen in even a woolly sheep. If you use a splash potion of invisibility on it, its wool will remain visible unless sheared. 


Bat
File:Bat.png
Bats are passive mobs that spawn naturally in caverns or other large enclosed spaces. Bats are the only passive mob able to fly, and the only flying mob that naturally spawns in the Overworld. They will often emit a squeaking noise, but do not do many other things that can affect gameplay. They do not drop any items or XP when killed, making them the least "significant" mob in the game. They can be used to find caves while mining underground because of their squeaking.

Bats are visually the fourth smallest mob in the game, being only slightly larger than baby chickens, endermites, and silverfish. They are hard to see in the unlit environment in which they reside although they can be easily heard in a quiet setting. They have dark brown skin, wings and little feet. 


Villager
File:Villagers.gif
A Villager is an intelligent passive NPC. Upon spawning, villagers will leave their homes and begin to explore the village. They will go and explore other buildings, make sounds and frequently open and close doors. Afterwards, they will begin to head to the outskirts of the village, though they will never actually leave the village itself. Occasionally, two villagers may stop, and turn to look at each other, in a behavior called socializing. They will do this with each other, other mobs and players, and even certain blocks. 

At night, or during the rain, the villagers will run inside, closing doors behind them, staying indoors until the morning. In the morning, the villagers will head outside, fleeing from any remaining zombies. Once the Zombies are gone, the villagers will resume normal behavior.

Right-clicking a villager will allow a player to trade with them, and display their career. Villagers will make offers based on their profession and career, and will only make trades based on whatever offers they are making. Different offers may be viewed by pressing the left and right buttons next to the currently displayed offer. Most offers involve emerald as a currency, and some item pertinent to the villager's profession and career. Trading allows the acquisition of uncommon items that would otherwise be fairly difficult to obtain, such as chain armor. It is also the only legitimate method of acquiring a Bottle o' Enchanting in survival mode. When villagers get a new trade, purple particles and green cross particles appear.


Hostile: (Attacks player when in range)
Zombie
File:Zombie.png
Zombies are the most common hostile mobs. They spawn in dark or dimly lit areas, and will attack the player by slowly moving toward them and inflicting damage by making contact. Like Skeletons, Zombies catch fire in sunlight. Zombies can be heard making roaring, moaning and growling noises when near. Zombies can be damaged by health potions.


Skeleton

File:Skeleton.png
Skeletons are fairly common hostile mobs armed with bows, that shoot arrows at The Player and any other mob that attacks it. Skeletons spawn in dimly lit areas, and like Zombies they will burn in sunlight.

Like Zombies, burning occurs at dawn when the sun is 15 degrees or greater above the ground, unless the skeleton is either in shade or water, or wearing a helmet. If not wearing a helmet, they will attempt to find shade or water to keep from burning.

Creeper

File:Creeper.png
Creepers are common hostile mobs that use a suicide-style attack: They approach players and then explode, causing massive damage to players, entities, and blocks within a short radius.
Creepers spawn in the overworld at night, and in locations with a light level of 7 or less, just like most other hostile mobs. However, unlike Zombies and Skeletons, Creepers will not catch fire in sunlight, and those spawned in darkness will continue to roam in daylight until they perform an attack, are killed, or despawn.

Creepers are especially dangerous due to their near-silent approach, save for light footsteps and an occasional rustling noise. A Creeper will warn the player with an infamous fuse burning noise mere seconds before it explodes. If the player can manage to move far enough away within about one second of this noise, the explosion will be canceled, and the creeper will attempt to approach again.


Blaze
 File:Blaze.png
Blazes are mobs with a yellow skin and black eyes found in The Nether. They primarily spawn from Monster Spawners found inside Nether Fortresses. Their bodies are made up of a head atop a central column of smoke, and three rotating sections. Each rotating section contains four floating yellow rods. Blazes can fly and shoot Fire Charges. They make metallic breathing sounds.


Ghast:
File:Ghast.png
Ghasts are very large, jellyfish- or ghost-like mobs that float through the air and shoot fireballs from their mouths. They are lava and water resistant. Their bodies are 4 blocks tall and 4 blocks wide with 9 tentacle-like limbs hanging from the bottom and eerie-looking eyes. Even though the Ghasts are dangerous and aggressive, they appear to be crying and have patches under their eyes which are actually tear stains. Ghasts are able to spawn above any non-transparent block in the Nether that is not in a nether fortress, as long as there is sufficient space (at least a 4*4*4 space, with the base centered above a solid block), and the difficulty is not Peaceful.


Endermite:

File:Endermite.png
An Endermite is a mob that occasionally spawns when the player teleports using an Ender Pearl. They are small purple creatures with one red eye and a short, stubby tail. Endermites emit the "portal" particles like other end-related items and mobs.

Endermites do not currently spawn naturally in any biome or dimension. Instead they occasionally appear when the player throws an Ender Pearl. Ender Pearls have a 5% chance of spawning an Endermite when used.

Endermites are hostile towards the player. In Normal difficulty, Endermites do 2 damage per hit, as opposed to 1 damage for a silverfish. Endermites are not harmed directly by water like Endermen are, and while they do move freely in water, they cannot swim and will drown if submerged for too long.


Silverfish:
File:Silverfish.png
Silverfish are small, bug-like hostile mobs which have silver skin and black eyes.
When attacked, silverfish may awaken other silverfish within a 21x11x21 area. This can lead to a terrifying swarm if there are enough in the vicinity, and an uncontrolled swarm can quickly surround and kill the player. If left alone, silverfish will enter a nearby block, transforming it into a monster egg.

Silverfish don't spawn naturally, but appear from Monster Eggs which are only found in strongholds and randomly underground in extreme hills biomes. The blocks look identical to normal blocks, but when the block is mined a silverfish pops out and attacks.


Wither Skeleton:
File:Wither Skeleton.png
Wither Skeletons are dangerous hostile mobs that spawn in Nether fortresses, and one of the few mobs that can sprint. Wither skeletons are the Nether equivalent of skeletons. Wither skeletons are three blocks tall, use stone swords and, like other Nether mobs, are immune to fire. When attacked by a wither skeleton, the player is inflicted with the Wither effect for 10 seconds, which darkens the health bar and gradually damages the player over time. When killed, wither skeletons can drop bones and coal, and have a rarer chance to drop their stone sword and a 2.5% (1/40th) chance to drop their skull. Wither skeletons can also pick up items, weapons, tools, and armor, similar to other undead mobs.


Guardian:
File:Guardian.png
The Guardian is an underwater hostile mob. It also has a larger, grey, mini-boss variant called the Elder Guardian. They only spawn naturally in ocean monuments.


Elder Guardian:
 File:Elder Guardian.png
The Elder Guardian is a hostile mob which only spawns underwater in ocean monuments. It is a stronger variant of the Guardian.  

Three Elder Guardians spawn naturally during the generation of each ocean monument. They will not respawn after their initial spawn, thus there are a limited amount of them per world. Elder Guardians spawned with monuments do not naturally despawn, although they will be removed along with other hostile mobs in peaceful difficulty. They cannot be spawned using spawn eggs.


Witch:
 File:WitchGrass.png
Witches are dangerous hostile mobs that use splash potions as their ranged weapon. They also use beneficial potions on themselves defensively. Witches spawn in the Overworld at night, and in any area that has a light level of 7 or less. Each Witch Hut also spawns a Witch inside. Unlike Skeletons or Zombies, Witches do not burn up in sunlight.

A Witch appears similar to a typical villager, but with paler skin, a smaller mouth, lavender eyes, a witch hat with a greenish buckle on the front, purple and green robes, brown leggings and grey feet. It has a large nose that moves gradually around its face, with a single small wart. While a Witch is drinking a potion, its nose will stick out. Witches periodically emit a purple particle effect similar to villagers' green effect.


Slim:
 File:Slime.png
A slime is a hostile mob in the shape of a green cube in various sizes. They are able to see the player through solid blocks, and will always try to move directly toward players without regard for obstacles or hazards. When killed, a slime will split into smaller slimes. When those slimes are killed, they will drop slimeballs.

A slime's health is equal to their size squared, and its dimensions are 0.6 blocks times its size in each dimension. When a slime attacks, it will deal damage equal to its size, except for size 1 (smallest) slimes, which cannot do damage.

When the player kills a slime and the slime's size is larger than 1, it will die and spawn 2-4 new slimes equivalent to its size divided by 2, rounding down.


Magma Cube:

File:Magma Cube.png
Magma Cubes are hostile mobs with dark red and black skin and red, orange and yellow eyes found around The Nether. When killed, they release 2-4 smaller versions of themselves in addition to Experience Orbs, similar to Slimes. When they move, they jump up and momentarily unravel into several layers, giving them the appearance of a spring and revealing a molten lava core inside.

Magma Cubes are reddish brown cubes with fiery eyes vaguely similar to Creepers and Slimes, but bright orange. Although they look like normal slimes, when they jump they separate into 8 layers in a spring-like fashion, revealing a bright orange magma core. They release the same fire particles as spawners do upon landing.


Neutral: (Attacks when provoked)
Cave Spider:

File:Blue Spider 2.png
The Cave Spider is a hostile mob in low light levels and a neutral mob in light levels 10 or above, using the same model as the spider, but with a blue skin color and smaller size. They are more dangerous than the regular Spiders, but they in turn are much rarer than them. Cave Spiders do not spawn naturally; they only spawn from monster spawners found in abandoned mine shafts. Their small size lets them slip through small openings, and their poison can rapidly weaken players.


Enderman
File:Enderman normal.png
Endermen are three-block-high mobs that spawn fairly uncommonly in the Overworld at light levels of 7 or less, and they densely populate The End. Endermen are neutral, but they will turn hostile when provoked. They are known for their spooky presentation, their unique abilities to pick up blocks and teleport, their vulnerability to water, and the odd noises they make. 

Endermen can be provoked via an attack or by simply looking at them (placing the crosshairs on their upper bodies from up to 64 blocks away). When provoked, Endermen stand still, stare at the player with trembling, gaping mouths, and emit a long, loud, unsettling noise, before teleporting towards the player to attack.


Endermen have long limbs, thin bodies, black skin, glowing purple eyes, and emit the signature purple Ender particle effect (like Ender Chests, Endermites, Nether Portals and Eyes of Ender). They are often seen holding blocks.


Spider
File:Spider.png
Spiders are common mobs that can be neutral or hostile depending on the light level. They are hostile in light levels of 7 or less, and neutral in light levels of over 7. They do not burn up in sunlight like Zombies and Skeletons. Spiders have the unique ability to climb most blocks vertically, and can see the player through solid blocks.

A spider measures 1.5 x 1.5 x 1 blocks, with black skin and red eyes that glow eerily in the dark. They make distinctive hissing noises.


Wolf

File:Wolf (Wild).png
Wolves are mobs that appear to be based on the arctic wolf that can be allied with the player once tamed by being fed bones with the "use" key. They will shake themselves dry when they reach land after a swim or if drenched by rain, or otherwise come in contact with water. Wolves are 1 block in height, 2 in length, and 1 in width (1 × 2 × 1).

Like most mobs, wolves are vulnerable to drowning, suffocation, falling, contact with cacti or lava, and will take damage from being set on fire or coming in contact with attacking hostile mobs. Wolves can be healed by feeding them any sort of meat, including rotten flesh but not fish.


Zombie Pigman
File:Zombie Pigman.png
Zombie Pigmen are neutral mobs that spawn naturally in the Nether, and can also appear rarely in the Overworld either when Lightning strikes within 3-4 blocks of a Pig, or near active Nether Portals. Like wild Wolves, they are not initially hostile, but all Zombie Pigmen in the area will become aggressive and converge on the player if any individual is attacked. This only applies to the player; mobs that provoke Zombie Pigmen will only be attacked by that specific individual.



Utility: (Created by the player and will serve the player)
Iron Golem:
File:Village Golem.png
Iron Golems are large, strong utility mobs. Their main purpose is to defend villagers in villages from hostile mobs and siege attacks. They will try to protect villagers from getting killed.

The golems can be crafted using blocks in a similar fashion to Snow Golems and Withers. To do so, the player must place 4 blocks of iron in a T-shape, and place a Pumpkin on top. The pumpkin must be placed last.  

Iron Golems behave similarly to a tamed wolf, although they are slower and loyal to Villagers instead of players. Iron Golems are also a lot more powerful in that they have a greater attack force, a greater attack radius, more health, and are completely resistant to drowning and fall damage; making them good tools for both villager protection and personal use. 


Snow Golem:
File:Snow Golem.png
Snow Golems are the game's first utility mob, which Notch defines as any player-created mob. They are friendly to their creator. Snow golems are created using pumpkins and snow blocks, and will throw snowballs at enemy mobs. As they move, they leave a trail of snow on the ground if the blocks can support it. If it walks over a mushroom, it will be destroyed and dropped as an item. Snow golems do not take fall damage. Once killed, it will drop a maximum of 15 snowballs. Like endermen and blazes, snow golems take damage upon contact with water.

To create a snow golem, the player must vertically stack two snow blocks on the ground and then place a pumpkin on top of them. A jack 'o' lantern can also be used instead of a pumpkin, but this has no effect on the snow golem's appearance or statistics.


Boss: 
Ender Dragon:
File:EnderdragonFlying.gif
The Ender Dragon is the first official boss mob to appear in Minecraft . It only naturally spawns in The End. This mob uses the dragon model Notch created, but utilizes a texture more reminiscent of an Enderman, being black and scaly with purple eyes. It is widely acknowledged as the main antagonist of the game, having a bar of health at the top of the screen when in the world.

The Ender Dragon is a large, black dragon with purple eyes and four big, black legs with three toes on each one. It is by far the largest mob in the game, about 20 times as long as a pig, and is made of 61 cuboids, more than any other model. It has a few light gray features, such as the wings and various other parts of its body. Similar to endermen and spiders, the Ender Dragon's eyes are visible through darkness, so you can see it coming from anywhere in the End.

The Ender Dragon will destroy any blocks it comes into contact with, except obsidian, end stone, bedrock, command blocks and barriers although they do not appear in the End. Instead of destroying them, the Ender Dragon passes through them. When hit, an Ender Dragon makes roaring, growling and snarling noises. The flapping of its wings can also be heard as the dragon moves. Unlike Endermen, Ender Dragons don't take damage from water.


Wither:
File:Wither.png
The Wither is a floating three-headed boss mob with a skeletal appearance. It is the second boss, introduced in Minecraft during the Pretty Scary Update. It is Minecraft's first player-created mob to be hostile to all non-undead mobs and the player, and is so far exclusive to the PC version.

A Wither can only be spawned in-game using methods similar to spawning utility mobs. By placing soul sand in a T shape, and putting 3 Wither Skeleton skulls on top of each three upper blocks, the Wither can be created. The last block placed must be one of the three Wither Skeleton heads; it will not spawn if the final component placed is soul sand. 

The Wither can become very dangerous quickly. Upon noticing a mob, the Wither attacks them with a projectile called the “Wither Skull”. Wither Skulls move slowly and inflict a status effect called "Wither"(Wither II from the boss) on Normal and Hard difficulties. This effect is similar to Poison, except that it can kill the player and turns the health bar black, making it difficult to tell at a glance how many hearts are still full. It is possible to modify the withering hearts texture to stand out better. When attacking a Player, the Wither will fly above it, making melee attacks difficult. If it is after a flying mob and the flying mob tries to get up to it, the wither will attempt to keep rising above it, thus making both the Wither and the flying mob rise higher until they get above world height, where the Wither Skulls do not get generated any more.


Source: http://minecraft.gamepedia.com

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